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What I'm doing is creating a virtual world character's life. My daily life is quite ordinary, and I prefer a regular rhythm of life. I usually plan each time node in advance, which enables me to complete every meaningful thing in a self-disciplined manner during my college life. This kind of life isn't dull or boring, because I'm engaged in many hobbies that I like. The theme of my AR work is the life on the clock. We need to adjust the hands of the clock. At different times, the virtual character will perform different actions. As time changes, we can figure out what this little character is doing. In this project, I used Unity's AR technology. In the software, the device needs to scan the image of the clock through the camera. Here, different directions of the hands will be recognized, and then the model animation of the character standing on the clock will be generated. Moreover, we can slightly rotate or move the position of the whole clock to observe the details of the character's animation.

What I've learned the most in this project is the production and development of code and Unity AR projects. Different from the Adobe Aero software we used before, this project focuses on image recognition and detection. I didn't generate model animations on a flat surface, but on pre-designed specific pictures. However, there is also a drawback. That is, when I lay the iPad flat, if the camera fails to detect the complete picture or the deformation of the picture is too severe, it will result in the failure to generate the model. So you can also see that sometimes the model disappears when I demonstrate the side of the model. But the advantage of this project is that we can adjust the interaction with the pictures. For example, we can actually take a real clock and then manually adjust the direction of the hands. In this way, it can offer a more immersive experience and make people really feel that they are manipulating time, with more flexibility and control.

Published 12 hours ago
StatusReleased
AuthorMorQian

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MR_Final.zip 436 MB

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