A downloadable game

This semester, I learned a lot about effective writing and storytelling, especially through analyzing podcasts. I realized that good storytelling depends on having a clear structure, using vivid descriptions, and applying techniques that engage the audience. Tools like metaphors, rhetorical questions, and step-by-step progression help build immersion and keep listeners or players curious. In games, storytelling can be even more dynamic because it allows players to interact with the narrative. This interaction can explore complex themes like identity, human experiences, and social issues, making games powerful tools for self-expression and cultural commentary. As technology advances, games have become platforms for creating more inclusive, non-linear stories. Ultimately, storytelling works best when it makes emotional connections, sparks curiosity, and invites people to reflect on meaningful topics. One topic I’ve explored in more depth is "Violence in Games." Through research and reflection, I’ve become interested in creating a game scene involving violence to see how players respond emotionally and ethically. I’m fascinated by using irony and satire in game narratives because I believe clever, thought-provoking jokes can teach valuable lessons. Well-crafted satire can explore serious issues while still being engaging and entertaining. I’ve started thinking about creating a game with a philosophical twist, inspired by moral dilemmas like the "trolley problem," where players must choose between sacrificing one person to save several others. This scenario forces players to confront difficult ethical questions, reflecting on the nature of morality and human decision-making. By blending dark humor, irony, and meaningful choices, I hope to create a game that not only entertains but also encourages players to reflect on the complexities of human nature and the consequences of their actions. I am also very concerned about some philosophical issues. Discussing philosophy can lead people to deeper thinking, as these issues are often accompanied by serious contradictions and conflicts. I think if the contradiction is transformed into a game concept to create a mysterious story content, players will have more reflections and thoughts after playing. Learn more theory on: https://shikharsachdev.com/trolley-problem/ At the same time, the medium of gaming provides players with a simple way of understanding, and in the process of entertainment, they also acquire knowledge. The end of the game is an open ending. I don't want to define whether I killed one person to save five people or just left it to fate. Because the question in this philosophical story itself is an ending that can't be defined. What I want to bring to players is this kind of thinking about specific issues. If this were not a game but reality, what would you do in the face of the cruelty of reality? And what would the result be? I don't want to define it. Rather, I can't define it.

Join our Reddit to dicuss more possibilities under different environments: https://www.reddit.com/r/trolleyproblem/

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Train_Build.zip 46 MB

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wow thats a lot of words to bad I'm not reading them alll

This game kept me laughing while also pushing me to think critically about classical moral dilemma thought experiments. Truly worth playing, 10/10!